This final workshop is the out come of the prototype Creativity and Innovation and Design Thinkng Workshops, combined with additional material about the principles and practices of clowning. It is not recommended that the workshop is delivered by anyone who had not completed the training themselves and even those who have are not recommended to deliver this workshop unless they have a wealth of experience of clowning in many contexts. Those who took part in this workshop would expcet to be able to deliver either of the Creativity and Innovation or Design Thinking Workshop and when familiar with delivering those workshops, to start thinking about designing and delivering ne workshops of other business applications.
With those caveats the activities below describe the Train the Trainers workshop as delivered.
Introduction
The facilitator starts with an introduction to clowning. They introduce their perspective and philosophy of clowning and how this can be useful for you in so many ways. They then go on to discuss the ‘clown-state’, i.e. the way of being a clown and how that sense of Playfulness, Vulnerability, Risk-taking and Openness can all be harnessed to enhance your innovation and creativity.
WARM UP GAMES
1. Mindfulness For Playfulness
In this first exercise, participants are led through a short meditation to awaken the senses. Attention will be brought to each sense individually, in turn, starting with touch, and then progressively adding hearing, smell, taste and finally sight.
Once all senses are awake, awareness is taken into free space and the openness of the body is explored in relation to the environment, relating to the world and surrounding objects, as if seeing them for the first time. particularly in relation to each other, discovering them as if for the first time, appreciating new characteristics as we have never seen them before. No touching of each other. Can be accompanied by music once everyone is up and moving.
Objectives
- overcoming fear and shyness and building trust in the experience
- openness through physical awareness
- relaxation
- overcoming fear and shyness and building trust in the experience
2.Walking and Winking
Continuing from the previous exercise, participants are encouraged to walk freely about the room this time focusing on each other rather than on objects within the room and when they encounter each other, to wink (or blink, if they are unable to wink), this should not be theatrical or ironic but subtle and calm. From there participants are asked to believe someone is winking at them, because they are special in that moment.
Objectives
- Building connection
- Overcoming fear or shyness of interaction
- Build confidence
- Be sensitive to the response of others
This develops so that as participants walk and encounter each other, they crouch a little and jump up, at the same time. No one should lead the other, the aim is for both to communicate and jump together. As participants become familiar with this they are then encouraged to do the same but now ‘high ten’ at the apex of the jump. If fitting, one pair can be encouraged to demonstrate their jump to everyone else.
Objectives
- Building connection
- Reading the other
- Building empathy
3. Walk, Clap, Jump, Run, Reach
Having started slowly with a relaxation exercise, participants are energised with a game activity. Participants have to follow the orders of the facilitator, walking, stopping, clapping, jumping and reaching up or down as commanded.
If necessary, the facilitator might need to establish that in this role they are playing ‘tyrant’. In this the facilitator might start to mock participants who get it wrong. Commands become combined e.g. jump, jump, clap, jump down.
Once the rules are understood, they start to change. Now every time participants are told to ‘walk’, they have to stop, and every time they are told to ‘stop’ they have to walk. As the participants respond to these challenges, new changes are introduced: ‘jump will mean ‘clap’, ‘clap’ will mean ‘jump’, ‘up’ will mean ‘down’ and ‘down’ will mean ‘up’. the facilitator might become a little ‘mean’ at this stage. At the height of the challenge, the facilitator proposes that anyone who makes a mistake will be eliminated from the game. Each person that is eliminated receives a round of applause, is gently teased and is invited to sit down and watch the rest of the game.
This game raises the tension and excitement in a playful way so that participants openly and publicly fail in front of their peers. Later, attention will be brought to their natural reactions towards failure.
Objectives:
- develop tolerance to frustration
- experience the collapse of the rational
- expose participants to failure in a playful and gentle manner
- challenging excessive self-confidence
4. Dance Like…
In this game, participants are challenged to dance as they would in their living rooms, to dance like no one is watching them. The participants start in ‘choir’ arrangement. One participant is chosen as leader and everyone else imitates their dance. The aim is not to exactly imitate the leader, but to ‘dance in the style of’, with the same energy. After about 30 seconds or whilst the energy is maintained, there is a rapid music change, a new leader is chosen, and the imitations continue. This carries on until everyone has had a chance to lead. The activity is revitalising and energising. It relaxes participants and has them feel a little less self-conscious.
Objectives:
- loosen up the body
- connect with fun, pleasure and playfulness
- challenge uniformity by allowing individual movement to have space and grow.
- build leadership from fun
Plenary and Discussion
An opportunity for participants to discuss and reflect upon their experiences of the activities and for the facilitators to feedback on the intentions of each activity